What’s in the name of our company. Part five: Designing the mascot

Continued from the previous post on the topic.

Fitting an image to fit the perception

Once all the number crunching was done and we were certain that “rukuku” would be our brand, we set to design the image. We needed to marry the ideal etalon brand qualities with those perceived to be attached to the word “rukuku”.  We soon realized that the main challenge was to come up with an interactive solution that was also easy.  Looking at the list of perceived brand traits in the previous post, it becomes apparent that we also needed to link some very contradicting traits: male and female, aggressive and cute, facetious and serious, etc. This was becoming really fun!

Our mighty design and programming team is exceptionally strong. Our graphic design work is led by a world-class illustrator, graphics designer and book author Oleg Tischenkov (you should definitely buy his fun interactive book for iPad). Here’s how the process went:

First sketches

Hm… this sort of looks like an owl with teeth; owl is a bird, but a weird one, and it is generally considered smart. Good idea. Where’s the interactivity we need?

This origami idea is brilliant! It is as interactive as it gets: anyone can make our logo themselves and interact with it. Plus, origami is Asian, it can be both puzzle and art, and it is fun, and can be easy!  This is an ideal solution.

That’s the direction we should go—origami owls. Let’s see what is there in the world of origami owls. Google search reveals hundreds of paper owls, and we like three of them. The idea is to use one of these designs as a basis for our own design:

All of them look adorable. The next challenge is to choose the one that is ideal for us. The perception histogram for the ideal emphasized easiness, so that’s what we decide to test, and for a couple of days we folded dozens of owls.

The one with long horns (“mimizuku” in Japanese) by Hideo Homatsu is absolutely stunning:

Let’s try to fold one:

This takes some persistence and skill, but we do not give up:

Finally, we make a bunch of those mimizuku’s, and the results are disappointing. While Hideo Homatsu’s is a brilliantly designed origami owl, it is not easy one. Reject!

Next in line is Fumiaki Shingu’s design:

This is much easier—a good candidate for modification.

What did we like in the difficult one? It was a mimizuku, i.e. the horned owl, and the horns gave it a mildly aggressive look. We liked its three dimensional eyes and the symmetry of the design. However, Fumiaku Shingu’s owl is definitely facetious, cute and just lovable. Let’s play with it futher and give it the qualities we liked in the mimizuku:

We discover that with a profound change to the design the owl can be put on its feet. Great! We love more interactivity—the Rukuku Owl can be placed on a desk or a bookshelf as a decorative object. Three dimensional blister eyes are great, but the owl is almost too cute. We need to make it a horned owl. The solution is simple: make small cuts in the folded edges above the eyes and unfold the horns. Done:

Now we need folding instructions for the Rukuku Owl. They have to be easy, but not too easy. We go through several versions of the folding instructions, use our friends as test subjects, and settle on the one below:

Finally, we were completely happy, and our super smart lawyers filed for copyright protection. Done.

Stay tuned! Tomorrow’s post will be about our approach to user interface design.

What’s in the name of our company. Part four: survey analysis

Continued from Part three on the same topic.

Survey design

We did several surveys to test several new words from the list of neologisms. Only one of them yielded satisfactory results, leading to the conclusion that “rukuku” was the best candidate from our list to be used as a brand for our education marketplace.

The surveys were deliberately split into 4 sections. They each started with five prompts about the new, unknown and seemingly meaningless word, e.g. “rukuku”. Each prompt tested a certain perception: What is this word and what isn’t this word? How close is it to the animate world? What is its personality?

The second section of the survey introduced a less unfamiliar word, e.g. “edpanel”. It is less unfamiliar because both “ed” and “panel” are English words with meanings. We were careful not to create context and mention technology, commerce or education marketplace so that the perception of the words could be tested independently of any context.

The third section was there to help us understand the ideal qualities of an etalon brand, and the fourth section was a quick research into the demographics of the respondents.

Survey results

The theory behind the minimal semantic unit held. Out of several dozen responses about “rukuku” only one respondent said they had no clue what the word meant. After processing the responses, we saw that a vast majority of people regardless of age, gender, occupation or geography (we mapped the IP addresses of the respondents) had consistent feelings and mental imagery associated with “rukuku”. Here is what we discovered—the x-axis represents relative strength of the perceived trait:

The less unfamiliar word yielded a different result:

The most surprising discovery, however, was that the ideal brand for an educational web resource in the minds of our respondents did not have to directly signal that it is related to education at all! Here’s what the market really wants to see:

Most and foremost, the market wants the brand to be fun, easy and interactive. The respondents also clearly want to relate to the brand. Back at Wharton my exceptionally talented learning team developed a super effective methodology for conjoint analyses when we played the SABRE game.   I used these tools to analyze which of our candidate names (if any) were suitable. The result of the analysis was that “rukuku” was the closest to the ideal out of all the words subjected to the perception test.  The word “rukuku” appears to be predominantly fun, young, aggressive, energetic, and smart. We then decided that the strong perceived traits of the word’s Asian origin, liveliness and cuteness as well as the numerous direct connotations to the fauna offered a great foundation for creating a brand that the users could feel connected to.

With this wealth of information in mind we set to design an image that would both reflect the perception of the word “rukuku” and emphasize the etalon qualities of the ideal.

My next post on Monday, May 21 will describe the design process in detail. Stay tuned, ask questions, like us on FB, tweet about us and sign up for launch.

Let’s learn some geography!

As I lamented in Friday’s post, we Americans aren’t terribly good at geography.

If our schools aren’t willing to change that, let’s take it into our own hands.

Sporcle is one example of an existing site that gamifies learning in a pretty cool way – especially when it comes to geography. My favorite basic quizzes are US States and Countries of the World.

At Rukuku, we think that new, interactive online resources can really help to fill the gaps that our school system leaves behind. That’s one of the ideas behind the solutions that we’re working on here. If you’d like to stay updated and have a chance at our launch, we invite you to sign up!

 

Shamrock origami Rukuku Owl

Just a quick note that the very cool Shamrock origami Rukuku Owl design is out and available for download.  This is the most advanced owl design so far as it incorporates self-similarity in several dimensions.  Don’t worry, it is still just as easy to fold as all the previous designs—only this time the 5 minutes that it takes to fold the Rukuku Owl will bring you great luck!

So go ahead and download it, print in color, and enjoy.

 

American students: “Where’s New York?”

Now that we’ve dabbled in the topic of teachers, it may also be useful to direct some attention towards curricula. Here are the questions we think should be asked in evaluating the quality of what is being taught at American primary schools, colleges, and universities.

Are students in our education system acquiring valuable, relevant, actionable skills?

For too many people, especially those in higher education, instruction yields very little in the way of a useful skill set that can be applied towards a real job. Employers often quip that their entry-level employees are woefully incompetent at actually doing things – a result of four years of learning abstractions rather than skills.

Are they receiving complete, factual information about the world?

Studies expose major gaps in what US students are taught. Geography is one of the most glaring examples: despite constant news coverage since 2003, a 2006 survey revealed that 63% of Americans aged 18-24 could not locate Iraq on a map of the world. Even worse, a more recent study showed that 50% of young Americans couldn’t even identify the state of New York on a map of the US!

Are they being challenged to think critically and develop ideas?

Although American schools are better at encouraging critical thinking and creativity than some of their counterparts around the world, the overall picture remains bleak. Too often, merely following directions is encouraged while reasonable questioning is discouraged. Getting good grades on multiple choice tests is rewarded, while learning profoundly and thoroughly is not. Following a formula is lauded, but explaining a formula, or questioning one, is ignored.

Are they being taught how to effectively use technology and be players in the modern economy?

Even today, most curricula in US schools do not include incorporating or learning about technology that is vital to becoming a productive player in the global economy. Aside from those specialized in technological fields, most American students’ computer knowledge is a result of personal initiative rather than a systematic approach in education.

Visit us on Sunday for an analysis of what factors may be responsible for America’s curricular woes.