All ideas are on the table, and of them is gamification.
Learning in a packed college lecture hall does not seem to be most people’s idea of fun. I distinctly remember one day when I came into my Econ 101 lecture right after having been to traffic court: I couldn’t help but notice that the general excitement level was lower in front of the professor than it had been front of the judge.
What is gamification?
Gamification is essentially the application of game mechanics and game rewards to real-life situations. It’s based on the concept that humans have an innate desire to engage in reward-based activities. It’s used by retailers to engage customers, employers to involve workers, social networks to excite users, and so on, and it’s been shown to improve productivity and involvement across the board.
How can gamification be used by educators?
Education is particularly well-suited to this concept: gamifying learning can help to engage otherwise bored learners and push them to succeed by infusing some fun into the learning process. People instinctively look for payoffs, but the payoffs of education are typically long-term. Applying some features of a game to the educational process means that the reward structure will also include short-term gratification – something we all enjoy.
This is especially exciting in the realm of online education because of the vast interactive possibilities provided by a digital interface.
What do you think about the potential of gamification in online learning?